Blackscour, Part 3
Bugs, Plants & Cauldrons

The party met Vylari and Deston on the road. Vylari was very cordial, but Deston was rude and cowardly. After applying a poison to the party’s weapons, Iris left with Vylari and Deston.

A centipede was smashed.

2 assassin vines were pulled like weeds.

The party found Ulizimila’s hut, where strange wards encircled it. Inside an animated cauldron protected her long abandoned possessions.

In the hut, the party found the Soulspeaker, a morbid necklace which spoke the message: The Hollow has stood for too long. Its time is up.

A panicked Glynis left for Falcon’s Hollow.

Blackscour, Part 2
Beauty and the Beast

A villager informed the party that Glynis was banned by the village per Lady Cirthana, but that many villagers trust her over anyone else for healing.

The party me Glynis at her hut. Glynis talked about her mistrust of Laurel, her love of Sherrif Baleson, and her trust of Lady Cirthana, despite the cleric banning her from Falcon’s Hollow.

Party agreed to let Glynis join them in exchange for magic items; wand of elarge person, 2x cure light wounds potion, 2x cure moderate wounds potion, 1x bear’s endurance potion, 1x stoneskin potion.

A 16 hour hike on the road North-East brought the party to the sight of the owlbear’s attacks. Butch used his often misunderstood charm to calm a nervous Iris.

In what some would argue an overly complicated plan, the Knuckledrum brothers prepaired a trap for the feasting owlbear involving a bear trap, an extremely volatile goblin skull bomb, 50 feet of rope, and the ability of Butch to remain hidden like a snake in tall grass. ‘Twas the latter of these ingredients that was missing from this recipe for owlbear demise, as Butch’s gut oozing out from poor-fitting armor betrayed his position.

But chaos did not ensue, between some well placed spells and a expertly delivered scorpion-style kick by one enlarged Butch brought the beast to it’s knees in 3 rounds.

XP was awarded and wounds were healed.

Olfden Sewers
Mirwen's Adventure

High Priest Lissel sent Mirwen into the sewers in search of a missing relic, Sarenrae’s Beacon of True Faith.


Upon completing this task she had a meeting with Karlae Siegfrost and Luna Aldred. During the meeting they discussed the current problems the vale is facing, and what they are doing about them. Mirwen was then sent to Falcon’s Hollow to assist in these efforts.

Blackscour, Part 1
The Arrival

On a long coach ride to Falcon’s Hollow, Victor and Elra met Iris. Butch and Sneed learned of an owlbear attacking traveler’s on a road in the North.

Luna Aldred informed the Elra, Iris and Victor of the mandatory election of a mayor in 30 days.

Sheriff Baleson and Iris investigated the burnt corpse of a middle-aged human male that washed ashore, oddly preserved.

The party agreed to help find the ingredients for the blackscour plague remedy; 1 portion elderwood moss, 1 portion pickled rat’s tail, 7 portions ironbloom mushrooms.

Elra and Iris met Laurel who runs the Root & Remedy apothecary, who was a bit rude. Iris seemed bothered by some of her wares.

Victor made fast friends with Sneed and Butch over some poor monastery ale. Marra forgave Butch’s debt and flirted with him.

The party met up at the tavern and agreed to take on the owlbear and the plague. Marra suggested they first stop at the Red Witch’s cottage on the way out of town.

As the party made their way to the cottage, they were followed out of town by a young girl with red hair.

Hollow's Last Hope

2 days ago, there were about a dozen cases of blackscour taint reported to the temple of Iomedae. Yesterday, about 2 dozen cases and 4 deaths from it. Today there are over 30 residents with the plague seeking help at the overrun temple of Iomedae. Nothing seems to be working. Even potent divine and arcane magic is having no affect. Lady Cirthana who leads the temple has her adepts working to make the inflicted comfortable, but aside from that and some desperate prayers for help, there seems to be nothing giving hope to the already beaten town of Falcon’s Hollow.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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